SKU: 92885317545

Majesty: For The Realm

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Majesty: For The RealmThe crown is up for grabs to whoever can build the richest domain and seize it from their rivals. It'll take a whole kingdom's worth of people to accomplish this monumental task. Rally your citizens, grow your power, and reign supreme in Majesty: For the Realm, a game of strategically selecting who you want to work your lands set during the Middle Ages. Each game, you recruit characters to perform jobs that generate gold for your kingdom. Some

The crown is up for grabs to whoever can build the richest domain and seize it from their rivals. It'll take a whole kingdom's worth of people to accomplish this monumental task. Rally your citizens, grow your power, and reign supreme in Majesty: For the Realm, a game of strategically selecting who you want to work your lands set during the Middle Ages. Each game, you recruit characters to perform jobs that generate gold for your kingdom. Some characters work better with others, opening many paths to victory. Whether you choose to be a silver-tongued monarch who rules with mercy, or an iron-fisted tyrant who crushes their rivals, the fate of the land rests with you. BLOG When was being touted as the next big thing there was a lot of comparison to . While I understood that they were both similar games in terms of ease of play, Century was 100 years ahead for me. (See what I did there. writerskillz) Now Majesty: For The Realm, by , has appeared and turned this one on one into a triple threat, but will these comparisons stand up to scrutiny? And how strong is my pun game today? Majestic Majesty: For the Realm comes with . The large bulk of them are mini character cards. These are placed in the middle with six face-up. They will show one of seven characters or a split card showing two. These relate to eight realm cards which each player has in front of them. These have an A-side and a B-side, the B-side being slightly more complex. You can play all As, all Bs or a mix, as long as all players have the same versions in front of them. Helpfully, they all have numbers on them indicating their order, and order is important. The first seven of these are buildings that accommodate characters, and the eighth is the infirmary where attacked characters are placed face down. On your turn you can only do one thing, take a character card and place it under the relevant building in your realm. So if you take a miller you must place her in the field. This will immediately reward you with some victory points and maybe some meeples. The character furthest away from the draw pile is free and, in a similar fashion to Spice Road, you must 'pay' meeples for each card you bypass to get to the one you want. So if I want card four I must place a meeple on cards one, two, and three. You start with five meeples and more can be earned through locations. Character cards are brilliantly drawn and characters of the same type have subtle differences between them. The Witch, the Knight and the Guard also provide other instant bonuses. The witch will heal the top character in your infirmary, and the Knight will attack every other player who has less Guards than the current player has Knights. Attacked players must take their left most character and place them face down in the infirmary. The other location that has a special is the infirmary, which at the game end will give negative points for any characters there. Once everyone has played 12 characters the game ends and final scoring happens. My Realm is better than yours... The beauty of Majesty: For the Realm comes from that crucial decision of each character. Each location will give you points, but do you want to take a ton now, or build for a monstrous turn in the future? You see each effect accumulates. At the most simple, the field gives two points per miller underneath it, including the one you are playing to activate it. The brewery gives two points and a meeple per brewer (or barreller as we call them) plus it gives everyone who has at least one miller two points. You can only keep five meeples in storage but in a generous move you can sell your overflow for one point each. Points are pleasing heavy plastic tokens, almost like poker chips, and they only have one purpose - to keep track of your score. It's hugely satisfying to turn in a pile of one and two chips for a 10 and then 10's for a 50 and so on. The end game scoring also plays a part in your . Each location will score bonuses if you have or share majority in it. Plus you get to multiply the number of locations you have a character in by itself. So you get at least one character in all seven locations (barring the Infirmary) you get 49 points! Whereas only six locations would get you six points. These clever little tweaks turn a simple game into a more thoughtful affair that still plays quickly due to only taking 12 actions over the course of the game. The game can feel totally different depending on the order the characters turn up in. More knights early on means more interaction whereas guard means the opposite. Majesty: For the Realm is simple enough to play with my family, but with enough meat to be enjoyed by gamers too.

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SKU: 92885317545

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4.5 β˜…β˜…β˜…β˜…β˜…
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Lashea Secret
Los Angeles, US
β˜…β˜…β˜…β˜…β˜… 4
Informative, but feeling like book was created to promote other things...
Format: Kindle
There is some useful information in this book. Some possible story prompts and creative ideas for what a person can do with their work. Problem I find with constant mention of the authors books and what is in them. Makes it feel as I am reading that the author is advertising their other works to through the guise that they are teaching you about world building. There is still some little gems in the book. Just the motives for the creation of this book may have less about teaching and more about advertising.
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Reviewed in the United States on October 16, 2021
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Verified Purchase
Amazon Customer
Lexington, US
β˜…β˜…β˜…β˜…β˜… 5
Good detailed read
Format: Kindle
Excellent source for the aspiring fantasy writer. Helps breakdown world building into easy to understand sections allowing you to focus on the parts you need and ignore the rest
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Reviewed in the United States on March 15, 2020
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Danielle Baum
San Leandro, US
β˜…β˜…β˜…β˜…β˜… 5
Fantastic series by a creative artist
Format: Paperback
Amulet, a graphic novel by Kazu Kibuishi ( , ), is geared towards the 9-12 age group. However, the novel will captivate anyone that begins to read it as they are swept along a moving story with beautiful illustrations. Our young heroine Emily witnesses the death of her father in the opening pages of this novel. Emily, her mother, and her brother Nevin move into the home of their missing great grandfather. There are secrets lurking within the house, one that soon ensnares Emily's mom. She's dragged from the basement by a tentacle through an open door and Emily and Nevin must go on a rescue mission to another world. This story captivates the reader from the beginning. The reader is compelled to feel for the characters of the story, from Emily witnessing the death of her father to watching her mom being dragged away by some unknown creature. Although this is only the first part of the series the reader gets a true sense of the characters, their feelings, and their emotions and is left hanging at the end of this book and wanting more. What really sells the story are the illustrations as they capture and convey the moods of the characters and their surroundings. The drawings have a light airy quality to them, with a simple, but moody, color palette to show off the extensive use of shadows to convey emotions of the character in graphic detail. The reader is never left wanting or wondering what the characters are thinking, the colors clearly display what they feel--the age of the great-grandfather is written into the lines on his face, the fear and courage of Emily as she seeks to save her what's left of her family. As the story progresses a darker palette is used and we are left wanting the lighter colors to return. Something unique about the drawings is that when the story first begins the characters almost look undefined. While we can read their emotions they are merely shapes on a page. However, as the story progresses they gain more depth and emotion. This novel is a must read. A strong young heroine, with monsters and robots as well, enough to keep any crowd entertained. The moving illustrations and compelling story make this a great read and the book is highly recommended for all ages.
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Reviewed in the United States on April 6, 2011
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linda l
Natrona Heights, US
β˜…β˜…β˜…β˜…β˜… 5
A great book
Format: Paperback
My grandson loves these novels. He's 9 and I've purchased the 7th now 2 to go
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Reviewed in the United States on April 14, 2026
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Mena D
Boise, US
β˜…β˜…β˜…β˜…β˜… 5
A Magical Start to an Epic Series
Format: Paperback
I read Amulet: The Stonekeeper with my class, and the students couldn’t get enough of it! The artwork is absolutely stunning, and the story grabbed their attention right away. Even reluctant readers were eager to see what happened next. The mix of fantasy, adventure, and relatable characters makes it the perfect series to hook middle-grade readers. As soon as we finished, they were already asking for the next book in the series!
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Reviewed in the United States on September 17, 2025

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