SKU: 83901695023

The Sixth Realm - Bundle

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Description

The Sixth Realm - BundleThousands of Years Ago Conflict and strife between the six races resulted in years of war and suffering. One day, a strange cursed fog began to roll in from the north. The races fled south, and settled in what is today known as the Five Realms. Their ancient traditions and cities were lost to the miasma, and slowly forgotten by history. Modern Day A dwarven merchant ship sailing to Merchants Cove noticed that the poisonous miasma surrounding the land

Thousands of Years Ago
Conflict and strife between the six races resulted in years of war and suffering. One day, a strange cursed fog began to roll in from the north. The races fled south, and settled in what is today known as the Five Realms. Their ancient traditions and cities were lost to the miasma, and slowly forgotten by history.

Modern Day
A dwarven merchant ship sailing to Merchants Cove noticed that the poisonous miasma surrounding the land had been lifted. Word quickly made its way to Queen Tabitha who organized excursions to this new land. What they found shocked them; this was their ancestral homeland, and the six races used to live in peace. Peace and harmony had returned to the Five Realms, and thus the ancient curse had been lifted.

In The Sixth Realm, players assume the role of explorers who've sailed to this new (old) continent. With the backing of the crown and help from the guilds, players will compete to make a name for themselves in this strange new land.

A game of The Sixth Realm takes place over three rounds. Each round, the Stone Council will meet seven times, determining in which order each of the six guilds are going to activate. Players will then have the ability to take actions based on the selected guild. By exhausting their supplies of precious resources they will be able to take stronger actions, or even petition to take a different guild's actions.

As the game progresses, You will have opportunities to win the favor of the Stone Council and gain more permanent support from the guilds, allowing you to take powerful actions.

As word of your deeds spread, your popularity will rise and you will attract new Envoys to aid you in your endeavors-enabling taking free actions that can lead to lots of exciting multi-stage combos.

The Merchants Guild is all about resources. Gain new resources and refresh exhausted ones to keep your engine running smooth.

The Builders Guild are trying to construct a permanent settlement, and need your help laying foundations and building homes.

The Adventurers Guild are busy exploring ancient ruins, diving deeper into the dungeon for greater rewards, and precious artifacts from their ancestors.

The Navigators Guild want to explore the entire continent, establishing outposts in forgotten cities, rebuilding bridges, and unearthing forgotten relics.

The Scribes Guild are in charge of recording and scrubbing information on scrolls, which can be done with ink resources to take powerful free actions.

The Historians Guild are in charge of translating scrolls and texts from an unearthed library containing a treasure trove of ancient traditions.

Throughout the game, players will earn the Queen's Favor, and use it to influence her royal challenges. These challenges will ask players to accomplish certain feats in this new land, and bestow royal favor upon those who rise to the challenge.

The Sixth Realm is a heavy euro game stuffed to the brim with combos, bonuses, engine building, and interaction. The player-driven scoring and action-selection mechanisms mean that no two games play out the same. You must carefully balance long-term strategic planning, short-term tactical adjustments, and the desires of your opponents to make a name for yourself as you return to the homeland of your ancient ancestors.

Bundle includes everything in the Deluxe Edition plus the Echoes of the Cavern Expansion

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SKU: 83901695023

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Morgan Floyd
Omaha, US
β˜…β˜…β˜…β˜…β˜… 5
Better Than Batman!
This is by far one of the best Batman titles that doesn't include Batman as the title character. I'm not much of a reader of Batman, but I have been very interested in Batwoman since I read the 52 series back in 2006. The story line itself is much better then when 52 presented her for the first time. I really like how Rucka focused more on her homosexuality and making her an identical twin too (since I'm a twin myself). However, what blew me away the most was the artwork. Williams really focuses on covering the entire page with art and color; giving you the full comic book art experience. I have seen and very much liked his work in Promethea and think this is just as good. Batwoman is now my second favorite super heroine after Wonder Woman of course.
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Reviewed in the United States on December 30, 2011
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Key
Massapequa, US
β˜…β˜…β˜…β˜…β˜… 5
Compelling and beautiful
I'll say this up-front: I'm a Marvel fangirl. Even so, this book has won me over to reading at least some DC stuff, because it's utterly beautiful. The writing is wonderful and compelling, and the art is astoundingly good, especially the creative, non-standard panelling. This book doesn't really sound like it'd be one as highly rated as it is, does it? Let's be honest here. It's about a lesbian Batman knockoff who's battling a mutant werewolf cult led by an insane Alice-in-Wonderland fan who speaks only in lines from Carroll's book. ...but they MAKE IT WORK. I don't know how, but it's powerful and a damn good read despite the craziness of the premise. And Kate Kane might just be my favourite superhero now.
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Reviewed in the United States on February 21, 2013
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Spooky
Natrona Heights, US
β˜…β˜…β˜…β˜…β˜… 5
Batwoman is amazing.
Batwoman: Elegy is stunning, visually and conceptually; the character is well-developed and very human, the story is gripping and emotional, and the artwork is fresh and impacting. I actually cried when reading it, and my having a physical reaction of any sort to a book is rather rare. (Potential spoiler alert?) It delves into the fact that she is a lesbian with respect and doesn't make it feel like an after school special; there's no need to explain her sexuality, it's just a part of who she is. This isn't just for comic book fans (though they won't be disappointed); I highly recommend this to anybody with even a hint of interest.
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Reviewed in the United States on November 20, 2011
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Dylan Cardona
Carnegie, US
β˜…β˜…β˜…β˜…β˜… 5
New start.
Format: Paperback, Format: Paperback
Absolute DC Flash New take on the Wally West flash. The story takes it time but has solid foundation. The art looks great especially when Wally is running. It has my interest it just need to grab my attention.
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Reviewed in the United States on March 27, 2026
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Dan Gonzalez
Lexington, US
β˜…β˜…β˜…β˜…β˜… 5
Absolute Flash
Format: Paperback
Not sure who in DC ok’d the Absolute line… but thank God! This series is actually worth reading; after years of trash comics, DC may be saved.
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Reviewed in the United States on March 7, 2026

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