SKU: 77632558900

Special Edition (Black & Gold Swirl Colored 2xLP)

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Special Edition (Black & Gold Swirl Colored 2xLP)BLACK ICE GOLD NUGGET SWIRL COLORED VINYL LIMITED TO 200 HAND NUMBERED COPIES WORLDWIDE Nearly 22 years after the release of Infamous Mobbs debut album, Special Edition, Coalmine Reissues is proud to breathe new life into this Q Boro classic with limited vinyl reissues that truly live up to its name. Encompassing core members Ty Nitty, Big Twins (aka Twin Gambino), and Godfather Part III, IM3 is an integral part of the Q Boro rap scene, with roots

BLACK ICE / GOLD NUGGET SWIRL COLORED VINYL

LIMITED TO 200 HAND-NUMBERED COPIES WORLDWIDE

Nearly 22 years after the release of Infamous Mobb’s debut album, Special Edition, Coalmine Reissues is proud to breathe new life into this Q-Boro classic with limited vinyl reissues that truly live up to its name.

Encompassing core members Ty Nitty, Big Twins (aka Twin Gambino), and Godfather Part III, IM3 is an integral part of the Q-Boro rap scene, with roots tracing back to Mobb Deep’s quintessential classic The Infamous, where the trio is featured throughout many of the album’s skits. They next appeared rapping on Big Noyd's debut album Episodes of a Hustla and Mobb Deep's 1996 follow-up LP, Hell on Earth.

After various label entanglements, the group was finally able to unveil their debut album on March 26, 2002, through their own IM3 label imprint, in partnership with the now-defunct Landspeed Records.

With hardcore street bangers like “IM3,” “Killa Queens,” and “B.I.G. T.W.I.N.S.,” along with the neck-snapping “Mobb Ni**as,” the album edged its way into Billboard’s Top 20 R&B/Hip-Hop Albums chart, peaking at the number five spot on their Independent Albums chart. In addition to a supporting cast that includes Mobb Deep, Big Noyd, Chinky, and the late Hostyle (of Screwball), among others, much of the album’s success can be credited to The Alchemist, whose sinister trademark sound emanates throughout the tracklist, with additional production supplied by Havoc, DJ Muggs, and others.

Considered by many Q-Boro rap aficionados as a “Queensbridge holy grail,” the trio delivers high-octane synergy throughout the album’s 16 tracks, characterized by true-to-life street tales of life in the Bridge.

Tracklist:
Side A
A1. Intro
A2. IM3
A3. Born Again (feat. Hostyle)
A4. Killa Queens (feat. Prodigy, Big Noyd)
Side B
B1. Special Edition
B2. I Rep
B3. The Family [skit]
B4. Mobb Ni**az [the Sequel] (feat. Prodigy)
B5. Reality Rap (feat. Blitz, Kaos, Uno-Dos)
Side C
C1. Make A Livin’ (feat. V-12, Chinky)
C2. We Don’t Give A… (feat. Havoc)
C3. Back In The Days (feat. Chinky)
C4. B.I.G. T.W.I.N.S.
Side D
D1. We Strive (feat. Ty-Maxx)
D2. We Will Survive (feat. Chinky)
D3. War
D4. Get High Get Bent

Album Specs:
This collector’s edition 2XLP presented in an overhauled black and gold jacket with matching center labels, using images from the original David Corio photoshoot. Vinyl is pressed on gold vinyl, and is packaged in matte-finished, wide-spine jackets. Layout updates and design by Jelle Smid.

Critical Praise:
“Special Edition is ultimately what you'd expect it to be: Queensbridge-style hardcore rap influenced by Mobb Deep and Nas.” -AllMusic

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SKU: 77632558900

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Iowa Mama
San Leandro, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Cuba, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
San Leandro, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
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Mick Charles Beaver
New York, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
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Meridian
Birmingham, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
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Reviewed in the United States on May 26, 2024

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