SKU: 74827070025

SPICY PICKLES

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Description

SPICY PICKLESSpicy Pickles from Ridleys is the fiery party game thatll get grown ups talking! How well do you truly know your friends? Your partner? Your lover? Do you know their innermost thoughts? Their deepest, darkest desires? Or simply how they're navigating the sweet and the sour of adult life? Well, youre about to. There are over 180 potentially heated topics across three categories: Risky Business, Icky Bits, and After Dark. With everything from quickies,

Spicy Pickles from Ridley’s is the fiery party game that’ll get grown-ups talking!How well do you truly know your friends?

Your partner? Your lover? Do you know their innermost thoughts? Their deepest, darkest desires? Or simply how they're navigating the sweet and the sour of adult life?

Well, you’re about to. There are over 180 potentially heated topics across three categories: Risky Business, Icky Bits, and After Dark.

With everything from quickies, pole dancing, and PDA to kinks, preferences, and positions, this game is guaranteed to spark some interesting conversation.

It's definitely NSFW. Unless that’s your kink, of course. We’re not here to shame. This fast-paced party game is often frantic, sometimes shocking, and always a jarful of fun.

As you play, things can get heated, and everyone will certainly be a lot closer by the end.

Made for friends, partners, and lovers who want to learn more about each other … or think they know everything already!

Spicy Pickles is suitable for adults only, 3–8 players (or more if you’re in teams), and takes around 20 minutes to play. At Ridley’s Games, we like to make Good Clean Fun that’s as kind to the planet as it can be, so this game is printed on FSC paper with soy inks, the box is made using 30% recycled materials, and the whole thing is recyclable.  How to Play: It’s easy to learn and simple to play; just say it, rate it, and grab it!

Take the lead and draw a card from over 180 topics, then say your selection aloud.

Now, instinctively and secretly rate how you feel about it—Sour, So-So, or Sweet—then put on your best poker face as the other players try to guess your rating.

After all, how well do they know you, really? This is where things can get heated. When everyone’s ready, you all flip over your Rating cards at the same time.

If any players match your rating, then the race is on for them to grab your Topic card and win the point!

Once that madness is over and the disbelieving chat about your rating subsides (“Uh, sorry, but you’ve definitely asked me to try that in the past!”), then the player on your left takes the lead, so you’re in the grabbing game now. The honesty and tension will continue until one player collects seven Topic cards and is crowned the winner!  Who It’s For: Friends who are game for a laugh, partners who want to get closer, and lovers who fancy some fun.

It’s also ideal for bachelorette parties! But maybe save it for when the in-laws have gone to bed.  What's Inside: 186 Topic cards, 24 Rating cards, and English instructions.

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SKU: 74827070025

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M
Marcin Antkiewicz
Grantham, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
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Reviewed in the United States on January 3, 2021
D
David
Port Orchard, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
Los Angeles, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
New York, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Chelsea, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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