SKU: 6264441849

Jeffrey Alexander VKITCHA60CHWCR 60" Chocolate Chatham Vanity, double bowl, White Carrara Marble Vanity Top, two undermount rectangle bowls

Sale price$2456.33 Regular price$2729.25
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Description

Jeffrey Alexander VKITCHA60CHWCR 60" Chocolate Chatham Vanity, double bowl, White Carrara Marble Vanity Top, two undermount rectangle bowlsThe Chatham vanity collection embraces the classic Shaker style with refined elegance. Our popular Chatham collection is available in a diverse selection of colors and sizes that provide a variety of options. This unit is equipped with a solid wood, custom sized tipout storage tray under each bowl. A hardwood rollout drawer with full extension soft close undermount slides is situated underneath each adjustable shelf in the cabinets. This Chocolate

The Chatham vanity collection embraces the classic Shaker style with refined elegance. Our popular Chatham collection is available in a diverse selection of colors and sizes that provide a variety of options. This unit is equipped with a solid wood, custom-sized tipout storage tray under each bowl. A hardwood rollout drawer with full-extension soft-close undermount slides is situated underneath each adjustable shelf in the cabinets. This Chocolate vanity is adorned with Jeffrey Alexander's Cordova collection of knobs and Bremen 1 pulls in Satin Nickel knobs. All slides and hinges are soft-close. Vanity measurements: 60" W x 21-1/2" D x 35" H. This 61" White Carrara Marble vanity top is designed to fit 60" double bowl vanities. White Carrara Marble is a timeless natural stone that creates a neutral clean space. Dark grey veining undulates throughout the stone as it weaves its way across the surface. The two cutouts are sized to fit our undermount rectangle vanity bowls. Above each cutout are three holes that are cut for an 8” widespread faucet. A 4” tall backsplash is included. This vanity top is designed to overhang ½" on each side and in front of the vanity. Top measurements: 61" W x 22" D x 25 mm H. Backsplash dimensions: 61" W x 25 mm D x 4" H. Some assembly required. Faucet not included.

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SKU: 6264441849

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4.5 ★★★★★
Based on 339 reviews
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Oilyraincloud
Bozeman, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
West Palm Beach, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Verified Purchase
Amazon Customer
Grantham, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
Dallas, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Omaha, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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