SKU: 60882415942

SHARK HELMET RIDILL 2 BERSEK KAA

Sale price$10349.55 Regular price$11499.50
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Description

SHARK HELMET RIDILL 2 BERSEK KAADescription The second generation of the RIDILL created a real breakthrough both in its design and its exceptional level of equipment. The high impact polycarbonate injected shell structure combined with multi density EPS liners optimize the resistance of the helmet. The standard integrated equipment, such as the quick and tool free screen removal system and the ergonomic textile fastening system, both patented, allow for simplified use of the

Description

The second generation of the RIDILL created a real breakthrough both in its design and its exceptional level of equipment.

The high-impact polycarbonate injected shell structure combined with multi-density EPS liners optimize the resistance of the helmet. The standard integrated equipment, such as the quick and tool-free screen removal system and the ergonomic textile fastening system, both patented, allow for simplified use of the features of the RIDILL 2. This helmet full-face for men and women is also compatible with the intercom SENA for SHARK.

An anti-scratch and anti-fog sun visor completes the comfort of the high-resistance optical class 1 anti-scratch screen, pre-equipped to receive the anti-fog PINLOCK® 70, easy to adjust thanks to the tension adjustment levers. To remain both practical and sporty, the screen of the RIDILL 2 benefits from an “air net” locking position.

The RIDILL 2 for SHARK has been designed to offer the best performance to riders by meeting the UNECE 22-06 standard.

Characteristics

Shell type: Thermoplastic

Weight: 1470 g for the first shell size

Others: Sharktooth intercom compatibility

Included in the box

  • Cover of helmet
  • Reflective bands

Optics

  •  Anti-scratch
  •  Optical class 1
  •  Compatible with glasses
  •  Easy-to-disassemble mechanism
  •  Interior sun visor
  •  Factory-fitted transparent visor

Security

  •  Micrometric buckle
  •  Multi-density EPS

Standards

  •  UNECE R 22-06 - NCO
  •  DOT FMVSS-218 - NCO
  •  CCC_GB_811
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SKU: 60882415942

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Aurélien
West Palm Beach, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Whiting, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Lexington, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Draper, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Lexington, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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