SKU: 43606406378

Silca Chain Lube Liquid Wax Drip Super Secret

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Description

Silca Chain Lube Liquid Wax Drip Super SecretClean and quiet running wax based lube that is a perfect addition to our Hot Melt Wax or used on its own. Clean to the touch Repels dirt and debris Easy to apply Save up to 7w over other lubes For the full wax treatment, see Secret Chain Blend SILCA Super Secret Chain Lube is perfect for topping up a hot waxed chain or dipping your toe in chain waxing. It repels dirt, is more efficient, and prolongs your drivetrain life significantly longer than the

Clean and quiet running wax based lube that is a perfect addition to our Hot Melt Wax or used on its own.

  • Clean to the touch
  • Repels dirt and debris
  • Easy to apply
  • Save up to 7w over other lubes
  • For the full wax treatment, see Secret Chain Blend

SILCA Super Secret Chain Lube is perfect for topping up a hot waxed chain or dipping your toe in chain waxing.  It repels dirt, is more efficient, and prolongs your drivetrain life significantly longer than the traditional oil based alternatives.  If you are looking to complete the only chain waxing system on the market today, Super Secret Chain Lube is the only drip wax with an identical hot wax counterpart.

SILCA Super Secret Chain lube started out as a project to develop the fastest Hot-Melt wax lubricant available more than a year ago.  Josh has been recommending Hot Melt Wax and helping Pro cyclists and triathletes wax chains for years and wanted to bring his lubricant formula to our customers, the challenge was how to consistently melt, dip and agitate the chain across different crockpot designs and temperatures.  The project took a fascinating turn from the world of IndyCar when josh was introduced to a group that had developed a technology to put micro-scale wax powders into a solution that was quick drying and forms a coating that is indiscernible from hot melt dipping. The combination of air-drying liquid wax and Tungsten Disulfide would quickly prove to beat all currently available hot melt waxes in friction testing while being much faster and easier to apply.  

  • 2oz, 4oz, and 8oz bottles with the precision applicator tip for dripping on your chain
  • The chain should be VERY clean and dry before applying, How to Clean and Wax a Chain
  • Apply according to video and let dry for AT LEAST 12 hours for optimal results, 24 hours if applied in cool or humid weather conditions!  We recommend applying the lube AFTER your ride so it's ready for next time!  See Chart Below for more Info
  • NOTE: Over time the WS2 will begin to settle to the bottom of the bottle, shake well before using!

FAQ

What temperature can I apply Super Secret Chain Coating? 41 - 95 °F / 5-35 °C

What temperature is the best for storing the Super Secret Chain Coating? 41 - 86 °F / 5-30 °C 

Keeping Super Secret under 41 F can result in the product freezing and being damaged. 

Please note: Field tests have determined that prolonged exposure to below-freezing temperatures, can cause viscosity breakdown to the Super Secret Chain Lube. The coating will become quite thick. It is OK to apply to the chain as the functionality is still viable. In extreme cases, it may be necessary to clear the cap with a needle.

 Chain Cleaning and Application

Application Video:

 

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SKU: 43606406378

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NS
Boise, US
★★★★★ 1
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Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Port Orchard, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Waukegan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Natrona Heights, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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