SKU: 32268704163

RACETECH RT4100T-110 (Tall) Racing Seat FIA approved

Sale price$899.55 Regular price$999.50
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Description

RACETECH RT4100T-110 (Tall) Racing Seat FIA approvedRacetech race seats are regarded by many in the driving seat as the best in the world. Our composite and carbon fibre race seats are fitted to thousands of race cars, touring cars, rally cars, drift, drag and speedway cars. We keep people racing fast, safe and we do it in ways that break the mould for safety, comfort and performance. From our HQ in Wellington, New Zealand, we design, test, manufacture and sell our comprehensive range of race seats,

Racetech race seats are regarded by many in the driving seat as the best in the world. Our composite and carbon fibre race seats are fitted to thousands of race cars, touring cars, rally cars, drift, drag and speedway cars. We keep people racing fast, safe – and we do it in ways that break the mould for safety, comfort and performance.

 From our HQ in Wellington, New Zealand, we design, test, manufacture and sell our comprehensive range of race seats, alongside other top-class race products, to iconic racing marques around the world.

Racetech seats and products perform. They’re comfortable; they fit perfectly, they feel secure, they connect you with your car in ways that give you the confidence to safely push your boundaries. We get that need to do better. It drives us, too—that competitiveness.

We know only too well that thing that happens when you feel the seat wrap around you. Suddenly what you see ahead of you becomes your world. That adrenalin rush and focus is addictive, calling you back week after week, race after race. It drives you to shave fractions off last week’s lap time, to out-position a rival, to throw everything you have at being as good as you can be.

No other racing seat manufacturer is more concerned about drivers. Our culture and purpose revolve around getting you and every other driver home. That determination to make sure racers get to walk away safely from their time on the track and the road plays out in every aspect of our approach. No detail is too small when it comes to saving lives.

Our commitment carries through to our insistence on quality production. The only price we put on safety is a fair one: we don’t skimp or cut corners—the best costs what it costs.

Our willingness to recognise and address issues stems from that deep Kiwi pragmatism that lets us chase excellence at the expense of tradition. We’re a practical, grounded and free-thinking team with an eye for detail and a steely determination to consistently and carefully introduce the evolutions that, over time, help make racing safer.

We literally help set the standards for keeping drivers safe globally. We are currently a member of the FIA IWG, the Industry Working Group that global body The Federation Internationale De L’Automobile (FIA) consults with. Our team is regularly sought out by national motorsport organisations to assist with improving safety standards and understanding driver safety. Here in Australia, we work closely with many V8 Supercar teams and the TA2 Australia Muscle Car Series supporting them with driver safety.

All of that means that every time you slip into a Racetech race seat, everything we know is right there with you.

We focus on designing, developing and producing the best race seats in the world. In fact, Racetech seats are used by some of the world’s leading teams and constructors, including Porsche, Aston Martin, McLaren, Chevrolet, Ford, Dodge, and Australia’s own V8 Supercars and TA2 Series cars.

 Racetech seats are robust and supportive. They’re made that way, and they are that good because we’ve made it our business to know what makes drivers tick. We combine safety, comfort and performance in seats that drivers can depend on and that represent true value for money. They are your added advantage.

Our knowledge and experience make us the world leader in racing seat science. Our patented back mounting gives you solid contact with your vehicle and improves your feel of your race car. Not only does this enhance your performance, you’re also safer racing this way. Tests have shown that if you support and maintain alignment of the head, shoulders, pelvis and thighs, drivers can withstand enormous decelerations with minimal or no injuries.

Our expert team is passionate about the tiny details of your racing machine’s seats, harnesses, and other vital components. For us, performance is about much more than just reducing weight. All Racetech seats have parallel sides for ease of fitting and driver positioning. The lack of flex in the shoulder area of our seats helps reduce fatigue and improves safety. The six-point mounting method we pioneered helps improve car handling and the ability to tune the chassis. These features, and more, literally make the difference between life and death or injury.

With a Racetech seat, you don’t have to pay top dollar to take advantage of our innovative thinking and design. Many of the features in our top-of-the-range seats carry right across our range. No matter which seat you invest in, you still get back-mounting, square shoulders and the simple, nothing-to-fail cooling system that Porsche Works and V8 Supercar drivers swear by.

And when it comes to sizing, no other racing seat manufacturer is more accommodating. We offer you the widest range, and each seat in all our ranges includes an ergonomically moulded removable base cushion and seat geometry that ensures you’re always sitting comfortably.

Choose a Racetech seat. They’re made for people like you. Drivers.

PRODUCT INFORMATION

The RT4100 is a standard-sized fibreglass race seat. We have focused on achieving a lightweight seat shell with optimised geometry, straddling that line between designing the seat to be wide enough in the shoulders to suit the athletic build, but narrow enough to fit in most cockpits. Our patented back-mounted technology has trickled down from the 119 and 129 Series, giving you the option of fixing the seat to the roll cage at shoulder level. Large harness guides and a removable moulded base cushion allow a range of drivers of varying heights to fit. Breathable Spacer fabric, parallel sides and pronounced thigh support round off the features of this accomplished motorsport seat.

For the taller driver, the RT4100T uses the WT shell, with additional high-density foam from the sides up to the shoulders. For the larger driver, the RT4100WT is 60mm taller and 40mm wider than the standard seat.

The 4100 Series seats use Racetech RTB2009S (steel) or RTB1009M (aluminium) side mounting brackets.

 

Application
Common Applications From clubsport to national-level circuit and rally
Stock Colour / Material
Gelcoat Gloss Black
Seat Cover Black fire-retardant nylon fabric with Spacer mesh through the torso
Wear Patches N/A
Technical
Homologation FIA 8855-1999
Shell Construction Fibreglass Composite
Shell Weight From 5.7kg
Side Mount Hole Centres 295mm
Back Mount Hole Centres 250mm
Bolt Torque (Zinc) 30Nm / 22 ft lb
Design
Sizes Standard
T - Tall
WT - Wide & Tall
Head Restraint N/A
HANS Compatible Yes
Harness Compatibility Up to 6-point harness
Large Harness Guides Yes
Air Ducting N/A
Back-mount Compatible Yes
Shipping Notes
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 32268704163

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NS
Charlottesville, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Los Angeles, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Charlottesville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Carnegie, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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