SKU: 3150864252

JB4 Tuner for 2025+ RAM 1500 3.0L I6 Hurricane Twin Turbo

Sale price$377.37 Regular price$419.30
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Description

JB4 Tuner for 2025+ RAM 1500 3.0L I6 Hurricane Twin TurboPower gains of up to 104hp to the wheels on a stock RAM 1500 3. 0L! The JB4 is the most advanced and highly featured tuning system for your Ram 1500 with the new 3. 0L I6 Hurricane Twin Turbo engine. Power gains are up to 104 wheel horsepower on a completely stock RAM 1500 on pump gas. Gains with bolt on parts, higher octane, and larger turbos are even higher. Compatible with both SO and HO motors! Now includes the JB4PRO adapter and free app built

Power gains of up to 104hp to the wheels on a stock RAM 1500 3.0L!

The JB4 is the most advanced and highly featured tuning system for your Ram 1500 with the new 3.0L I6 Hurricane Twin Turbo engine. Power gains are up to 104 wheel horsepower on a completely stock RAM 1500 on pump gas. Gains with bolt-on parts, higher octane, and larger turbos are even higher. Compatible with both SO and HO motors! Now includes the JB4PRO adapter and free app built in!

The JB4 features a simple plug and play installation harness for easy installation & removal and includes many features not found with any other tune. Including on-the-fly in dash map switching between factory and various performance maps, boost limiting by gear for improved traction in lower gears, progressive water/methanol support, built-in data logging, built-in code reading, and much more.

Wirelessly Connect to your JB4: Includes our all-new JB4PRO smartphone connection to wirelessly connect the JB4 via Bluetooth to your iOS or Android device. The JB4PRO Free app allows you to change maps, record and analyze vehicle and tuning data, and update JB4 firmware as we release newer versions with updates, more powerful maps, and new features under development. Our new adapter fits fully inside the JB4 enclosure for enhanced weather protection and a streamlined look. The JB4PRO Free app features an intuitive easy-to-use interface, help buttons, and advanced log analysis tools that can estimate the performance of your car and help identify any tuning concerns. For more info on how to use the JB4PRO Free app click here.

RAM JB4 Features & Benefits. 

• Power gains of up to 104hp to the wheels on a stock vehicle
• Improves 0-60 times and 1/4 mile times
• Compatible with both SO and HO motors
• Preloaded with custom RAM JB4 tuning software and up to 8 maps for various fuel and modification levels
• Ethanol (E85) compatible tuning maps
• Able to read/delete fault codes
• View and record up to 40 gauges/engine parameters in real-time with the JB4PRO app.
• Boost by gear in 1st, 2nd, and 3rd can be controlled via the JB4PRO app for a perfect launch
• Includes the FREE JB4PRO app for logging, tuning changes, and adjustment
• The JB4 offers a lot more performance, functionality, and safety than your average performance chip
• Quick Plug & Play Installation
• CANbus OBDII integration offering unrivaled tuning features and performance
• Improved performance over non-integrated chip tunes
• Runs as smoothly as stock. This is how your vehicle should have come from the factory
• Fuel economy unchanged during normal driving
• 91 octane fuel or better required for performance gains
• Not VIN locked and can be removed without a trace and resold down the road
• Includes the rugged JB4 billet aluminum enclosure for protection
• Designed and manufactured in the USA
• 5 year warranty

Vehicle Fitment

Compatible with both SO and HO Hurricane motors

RAM

• 2025+ RAM 1500 WARLOCK 3.0L I6 Hurricane SO Twin Turbo
• 2025+ RAM 1500 LARAME® 3.0L I6 Hurricane SO Twin Turbo
• 2025+ RAM 1500 REBEL® 3.0L I6 Hurricane SO Twin Turbo
• 2025+ RAM 1500 BIG HORN® 3.0L I6 Hurricane Twin Turbo
• 2025+ RAM 1500 RHO 3.0L I6 Hurricane HO Twin Turbo
• 2025+ RAM 1500 LIMITED 3.0L I6 Hurricane HO Twin Turbo
• 2025+ RAM 1500 TUNGSTEN 3.0L I6 Hurricane HO Twin Turbo

What is a JB4?

The JB4 is a plug & play tune available for turbocharged vehicles. The JB4 tuner installs between your car's sensors and its DME/ECU (computer) and manipulates vehicle performance through these connections making your vehicle much faster. While it's not the only tuning system that operates this way the JB4 separates itself from the competition with much more advanced connection points and processing including CANbus, fuel & spark control, Bluetooth to your smartphone, and a variety of innovative and advanced features not possible with any other system. BMS regularly publishes free mapping and firmware updates adding performance and features as ongoing development allows. In addition, the JB4 system is not VIN-locked to your vehicle and can quickly be removed and swapped between cars or resold at a later time. Often imitated but never duplicated the JB4 has been the gold standard in plug and play turbocharged performance tuning for over a decade and is sold in over 67 countries worldwide.

Is the JB4 a real tune?

Yes the JB4 is a real tune. By tapping into specific sensors and CANbus for real time vehicle data the JB4 is able to alter your boost, timing, AFR, and/or fuel trims, to a similar degree an ECU reflash would, but without the vehicle ever knowing its been tuned. The result is safe, smooth, and significant power and torque gains while retaining your factory safety systems and without having to unlock/flag your ECU.


2025 RAM RHO Install Video


JB4 Tuner on MAP 1, 2 & 3 - 2025 RAM RHO

2025+ RAM SST SO Hurricane JB4 INSTALL- Burger Tuning -Performance, Cost & Drivability

DYNO Results

3.0L I6 Hurricane HO Twin Turbo


2025 Ram Hurricane SO stock and with JB4



JB4 Tuner for 2025+ RAM 1500 3.0L I6 Hurricane Twin Turbo has power gains of up to 104hp to the wheels on a stock vehicle!
Shipping Notes
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SKU: 3150864252

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David Taylor
Fort Morgan, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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L. Hall
Grantham, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
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W. Vincent
Pawtucket, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
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Catboy
Houston, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019
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Christina
Lexington, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
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Reviewed in the United States on July 8, 2019

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