SKU: 30680762003

Circle Y Salt River Flex2 Trail Saddle

Sale price$1259.55 Regular price$1399.50
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Description

Circle Y Salt River Flex2 Trail SaddleThe 1667 Salt River Flex2 is a great choice for a trail saddle because of the comfort features for you and your horse. The round skirt shape is a great option for short backed horses and to reduce weight. It uses our most popular Flex2 trail tree which has a 4 cantle and 13 wide swell to provide a moderate seat, the standard in all day comfort. The 3 way in skirt rigging lets you choose which rigging position best suits your horse. Impact Foam seat

The 1667 Salt River Flex2® is a great choice for a trail saddle because of the comfort features for you and your horse. The round skirt shape is a great option for short backed horses and to reduce weight. It uses our most popular Flex2® trail tree which has a 4″ cantle and 13″ wide swell to provide a moderate seat, the standard in all-day comfort. The 3-way in-skirt rigging lets you choose which rigging position best suits your horse. Impact Foam™ seat keeps you comfortable all day. Leather laced ErgoBalance Stirrups™ tilt the stirrup to eliminate the torque on the rider’s knees and ankles for increased comfort and promote balanced riding. Engraved stainless steel conchos resist rust for easy care and simple border tooling make this saddle an easy keeper

Discipline: Trail
Weight: 25
Cantle Height: 4
Brand: Circle Y
Horn: 3 1/4" Neck x 1 7/8" Cap
Swell: 13 inches
Tooling Degree: Full Border
Rigging: 3-Way Adjustable In-skirt
Hardware: Engraved Stainless
Tree Type: Flex2® Trail
Skirt Drop: 10.5
Skirt Length: 26
Country of Manufacture: United States
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SKU: 30680762003

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Oilyraincloud
Fort Morgan, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Natrona Heights, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
San Leandro, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Carnegie, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Houston, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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