SKU: 24277290094

Rent A Hero

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Description

Rent A HeroRent A Hero is a simple bluffing and strategy game in which you fool you opponents and thwart their plans. Pay close attention, follow your instincts and use your heros' powers to the max to win the game! The card deck in Seventh Hero consists of 77 cards, with each card representing one of seven different heroes. Players each start with two random heroes, and each hero has a special power that can be activated once. Each turn, a player sends a card

Rent- A- Hero is a simple bluffing and strategy game in which you fool you opponents and thwart their plans. Pay close attention, follow your instincts and use your heros' powers to the max to win the game! The card deck in Seventh Hero consists of 77 cards, with each card representing one of seven different heroes. Players each start with two random heroes, and each hero has a special power that can be activated once. Each turn, a player sends a card from his hand face down to the next player, who can choose to take it or pass it on. If he takes it, he adds it to his group of heroes, but if it's a hero he already has, both hero cards are sent to the discard pile. Before sending a hero away, the player must obey the current round's limitations, such as the card must be odd or must be below or above a certain number. The first player to collect six of the seven heroes wins. Age: 8+, Players: 3-5, 20-30 Minutes Playing Time

BLOG

 

Rent A Hero is a simple bluffing and strategy game in which players are competing to recruit six very unique heroes. It is pretty much a revamp of 7th Hero with Disney-esque illustrations. If you enjoy games such as; HoaxCoup and even Sushi Go! then you’ll want to add this game to your collection.

The deck has a total of 77 cards of which contents are 11 sets of numbered heroes through 1 - 7. This is great as you only need 6 in your​ Band of Heroes​ to win, making gameplay a bit more diverse as you’re not all scrambling for the same six heroes.

Setup

Each player starts Rent a Hero (designed by Yasushi Kuroda) with two heroes ready in their band, if a player has two of the same hero then they need to discard one and keep drawing a new one until they have two unique heroes in their ​Band of Heroes​. Players then get five cards from the deck and put the remaining on the side to draw.

Actions

Good to know: During an active player’s turn, the hero that they play face-down is known as the ​vagabond​ for the duration of the round, card abilities refer the vagabond​ in their text.

Gameplay is very simple, the acting player will turn the top card of the deck over onto the discard pile. They then need to look at the requirement for the ​vagabond they will play in the bottom right corner of the discarded card, look at their hand  and play a ​vagabond ​card face-down that meets this requirement, this then gets passed to the next player. In the image below you can see that the requirement is equal to the number of  players (three in this example) or lower.

The acting player must play a ​vagabond from their hand face-down that has the number one, two or three in the top left corner. At times you will find that you don’t have a card that meets the requirement. If this  is the case for you then you will need to discard a card, draw a card from the deck, look at it and pass it on to the player to the left.

Amy’s Top Tip: ​It is so important to keep track of what everyone has in front of them. You really don’t want to help your opponents by giving them a vagabond that they haven’t recruited yet, although, this can’t be helped in most cases.

The receiving player will then choose one of the following:

Recruit the vagabond and put it face up in their ​Band of Heroes 

The player flips the hero face-up and if they do not have the Hero currently, it becomes part of their ​Band of Heroes.​ However, if they already had that Hero then both​ get discarded in the eliminated heroes pile.

Pass it on to the next player

Without looking at the vagabond, the player can weigh up the options of whether it’s a card they need or one they currently have. They can then pass this on to the player to the left if they don’t want to risk it or know it’s a card they don’t need.

Ask for a clue

By putting a card face-down and sliding it to the active player asking “Is it this card”. They then get a yes or no answer. This must remain secret from other players. You can use as many cards as clues, so long as you have at least two cards in your hand - you cannot use your last card.

Activate a card's ability

Activating a card's ability can be done outside of your turn, which is helpful to know! You may only use abilities from cards in your ​Band of Heroes ​in front of you​. You may want to use a card's ability. For example you could activate the ​Sergeant to look at the vagabond if you don’t want to use your cards for clues. By activating a card you must exhaust it by rotating it 90 degrees. ​These do not refresh, you may activate the Witch to refresh a card, this does not refresh the Witch also.

Amy’s Top Tip: ​Always look at other players' ​Band of Heroes​ before deciding on recruiting. It will be a telling sign as to whether the vagabond is something the acting player wants to come back to them to recruit or, a vagabond they ​want​ you to  recruit to clash with one you currently have which eliminates both of those heroes.

If the ​vagabond ​makes it around the table back to the active player, then they must recruit the ​vagabond.​ If it is a hero they do not have, add it to their ​Band of Heroes​. If they already have this hero then ​both​ must be eliminated. Once the ​vagabond​ is recruited, the active player is now the next player to the left. This continues until a player has recruited their sixth Hero, the game immediately ends and victory shall be claimed!

At times the draw pile can run out before a sixth hero has been recruited, in this case the player with the most heroes wins the game. If there is a tie, the player with the  least ​amount of eliminated heroes wins the game.

Thoughts on Rent a Hero

Rent A Hero was illustrated by Biboun, a well-known artist (especially to you Dice Forge fans!). Absolutely hands down, this game has stunning artwork which really adds to the theme of fantasy and heroic quests. I had some nostalgic feelings flood back to me as they look similar to animated films I grew up watching. The array of colours really help distinguish cards from another which helps massively when you’re new to the game! The rulebook is also laid out well, it’s small and has illustrations throughout which breaks the read up a bit.

Rent A Hero is unique, due to the fact that your hand of cards may not necessarily help you in your quest of recruiting. There is no guarantee that the Wizard or Witch in your hand you so ​desperately​ ​need​ will end up in your ​Band of Heroes​!

At first the rules were slightly difficult to understand, this may be because I haven’t  played many games with the same mechanics.… the only similar one I can think of  that I personally have played, is Sushi Go! A game which you pass cards to the next player, taking one for yourself and building up your Sushi plate. After a few turns, the whole group got into a flow and were strategising as if their life depended on it.

Rent A Hero is best played with four or more players, we have played with three players but felt the attacks from card abilities were far more personal. Regarding ages, we played with our 10-year-old (at the time of playing) step-son Owain - he got the hang of the game after a few turns and he enjoyed it thoroughly. This game is pretty accessible for families and is a good gateway to the bluffing mechanic! Owain rates Rent A Hero 7 out of 10!

If you’re after a game with depth then this is not the game to satisfy that need. I personally prefer games that have a lot of depth. However, I found that Rent A Hero is a great “starter” for game night. If you’re looking for a game that is quick, easy  to play, has replay-ability and gorgeous artwork then you may want to put this on your wishlist at Zatu!

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SKU: 24277290094

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Christian Romero
Natrona Heights, US
★★★★★ 4
Hokey religions and ancient weapons are no match for a good blaster at your side, kid
Format: Paperback
Star Wars: The Screaming Citadel is a crossover collection of the main Star Wars comic series and the Doctor Aphra series. The Arc revolves around the Queen of The Screaming Citadel being the only one who can open a relic containing an ancient Jedi master. Aphra then teams up with Luke Skywalker and we have our crossover event. The story itself is good. A queen with parasitic bugs controlling a planet is uncharted territory for Star Wars and it works. There were great action moments, plots painting the Empire in a morally grey light than the traditional evil one. Doctor Aphra Marvel's golden girl character was funny in this and her chemistry with Luke worked. It didn't feel forced like Marvel was trying to use the Original Characters to build-up their new ones. Where this comic fails is the inconsistent art style as this is a collection you get different art with each issue. Its starts of good and then takes a nosedive in the Aphra issue in the volume. Bad art aside Screaming Citadel was an enjoyable crossover. Doctor Aphra is the best new character to come out of this new Marvel Disney run. Screaming Citadel is worth the read it was a nice crossover that delves more into the Fantasy elements of Star Wars and works as Star Wars has been Space Wizards since 1977.
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Reviewed in the United States on May 14, 2018
J
Verified Purchase
J.Eaton
Dallas, US
★★★★★ 5
What a ride.
Format: Paperback
How these two come together with the rest of the iconic characters is just so fun. Add in a Screaming Citadel and you're in for one hell of a ride. If you love Star Wars, pick it up. It could read as a stand-alone if needed. Part of the Doctor Aphra comics.
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Reviewed in the United States on February 21, 2022
B
Verified Purchase
beasterson
Whiting, US
★★★★★ 5
Absolutely top-knotch
Format: Kindle
9.5/10 This is the pinnacle of Star Wars comic books. A great way to tie in their Indiana Jones character in Aphra and the mainline series to tell an amazing story. Only complaint is a couple of the issues artwork I was not a fan of. I like the more realistic look. Just make sure you read Aphra book 1 and the previous SW books to understand it better. Aphra book 1 being more important
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Reviewed in the United States on February 6, 2018
F
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Frank Gino
Lowell, US
★★★★★ 5
Star Wars embraces fantasy
Format: Paperback
This is Star Wars at its' strangest, and that's a very good thing. Luke and co. fighting through what could easily be Dracula's castle is a truly unique experience. I don't wish to say more for fear of spoilers. As a note though you will get more out of this if you've been following the Star Wars and Dr. Aphra comics. However you can get by without that knowledge as well.
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Reviewed in the United States on October 26, 2017
D
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Doc Watson
Dallas, US
★★★★★ 3
Gothic Star Wars
Format: Paperback
This trade paperback collects all the issues for the Screaming Citadel story spread over several titles, including the main stay Star Wars series and the Dr Aphra book. As one might expect from a story spread over different titles with different artists and writers, the presentation varies. The art is all over the place. In the Marco Checchetto-drawn initial issue, everyone’s favorite amoral artifact hunter, Dr Aphra, is a striking space vixen. But in the following issues she’s hardly recognizable as the same character--mousier, if still menacing, in her trademark Russian tanker’s hat. To a lesser degree, the same is true for the other characters, including the main SW group. It’s understandable, but a bit disconcerting. The story centers on Dr Aphra, who, in need of a Jedi for one of her typically nefarious purposes, recruits Luke into her scheme. Unfortunately for Aphra, she’s up against a more ruthless foe in the harlequin-looking vampire-like Queen of the Screaming Citadel. Before long, the rest of the group has to show up to rescue them. It’s a gothic story, set in scary castle—not the usual Star Wars fare. There are some good points. Dr Aphra’s almost sociopathic outlook is always good for a few choice lines, the “murderous machines” Bee Tee and Triple Zero are on hand for their own gruesome commentary and some of the Queens hench-people, while not given much to do, are interestingly designed. But overall, the horror movies plotline didn’t seem much like Star Wars to me. Recommended for those who enjoy that type of story, or completists.
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Reviewed in the United States on February 27, 2018

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