SKU: 22109279338

Factory 42

Sale price$47.96 Regular price$53.29
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Description

Factory 42Factory 42 is a Euro style board game for 2 5 players. The game tells the story of the workweek of Marxistic dwarves in a steampunk industrial setting, placing the player in the role of factory Overseers. It combines worker placement and a cube tower to create a resource management puzzle. Factory 42 is a cutthroat competitive game with elements of co operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire,

Factory 42 is a Euro-style board game for 2-5 players. The game tells the story of the workweek of Marxistic dwarves in a steampunk industrial setting, placing the player in the role of factory Overseers. It combines worker placement and a cube tower to create a resource management puzzle. Factory 42 is a cutthroat competitive game with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire, but not too much to make it a Humor game. It satisfyingly blends two-fold tensions: camaraderie forged in shared goals, and the opportunistic trampling of temporary competition. A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920's Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.

The general process control at Factory 42 is as follows:
1. Receive work orders/requisitions from the government
2. Receive some of the requisitioned resources (as determined by the cube tower)
3. Load resources (and spike additional resources) onto railcars
4. Transfer the railcars to docks at individual manufacturing facilities
5. Burn leftover resources to generate steam
6. Trade resources on the open market
7. Use steam and resources to manufacture requested items.

- Capricious Bureaucracy: Resources made available to all players, making up a common pool, are delivered via the Bureaucracy Tower; a mechanic that can deliver or withhold resources in a random manner. This replicates the notion that "the powers that be" redirect funds/resources by tying them up in red tape, trapping resources that would otherwise normally be available for the general populace. What goes into the tower does not always come out, or may have been held up during some unknown bureaucratic process, to later materialize when least expected
- Requisition: Tactical decisions start with the acquisition of resources vital to the production process. The order of worker meeples on the requisition line dictates the volume of resources acquired for the common pool (available to all) and the number that can be obtained and stored in a player's personal warehouse. Choices made here can benefit a player's future actions but may also unwittingly aid a rival, making each choice so very important.
- Loading: Players can tactically direct their workers to the loading bays where resources are loaded onto lines of rail transport. Order here can be extremely vital to one's success. Misjudging the order (or cunningly foreseeing the future) may lead a player to have to load a cart for a rival rather than for one's self. Alliances may be made during this process, just as enemies can be made of rivals, depending on choices made when loading
- Shipping and Storage: Once loaded, each rail cart proceeds to the shipping location awaiting direction. Workers have the option of forwarding on the loaded carts to player's docks. Once more order of placement is paramount as carts are only shipped in order. A cart may not contain useful resources and so could be sent to a rival, taking up valuable storage space, or maybe it will benefit a rival in an attempt to build a verbally agreed alliance. Often a cart has been loaded with a wide variety of resources and only part of this precious load is of use. Limited storage space in player's personal docks and warehouses dictates the shipping decision-making process as much as a rival's needs
- Trade and Research: Commodities may be traded on an ever changing market, often enabling an unnecessary resource to be exchanged at a price, for something of more use. Research is equally important, allowing players to expand storage facilities, improve material handling in the manufacturing process or even learn how to use Invention cards to add special actions/abilities during play
- Manufacture and Accounting: The government dictate what should... no, what must be manufactured during a game round. The government orders must be completed or many, sometimes all players suffer sanctions. A degree of cooperation is needed here for the greater good of Dwarven society, but on an individual level, completion of a government order leads to reward and ultimately progression on the path to victory

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Exchange/Return Notes
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SKU: 22109279338

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Michael
Pawtucket, US
★★★★★ 5
Grub for a good price you wont be disappointed
**Works wonderfully with Apple devices** Plugged the hub into an M2 MacBook Air and everything was recognized instantly: the 4K @ 60 Hz HDMI output displayed crisp colors, the 100 W PD pass‑through kept the laptop charged at full speed, and the SD/TF slots read cards without any lag. The same seamless experience repeated on an iPad Pro 2024, proving the hub s broad Apple compatibility. **Good flexible cables & build** The included 1 m USB‑C cable is surprisingly supple; it doesn t kink when you bend the hub around a laptop stand, and the strain‑relief sleeve prevents the connector from pulling out. The hub s aluminum body feels solid yet lightweight, and the rounded edges match Apple s design language, giving it a premium look that blends nicely on a desk. **Ethernet port performance** The Gigabit Ethernet port delivers stable, low‑latency connections even when the hub is powering the laptop at 100 W. It s a reliable fallback for Wi‑Fi‑poor environments **Overall impression** The Revodok 7‑in‑1 hub hits the sweet spot between functionality and aesthetics. It provides everything a Mac‑centric workflow needs high‑resolution HDMI, fast data ports, card readers, and robust Ethernet while looking like an extension of Apple s own product line. For anyone juggling multiple peripherals on a MacBook, iPad, or even a Steam Deck, it s a solid, hassle‑free solution.
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Reviewed in the United States on December 20, 2025
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Emily G
Fort Morgan, US
★★★★★ 5
Reliable Dongle
Works well! Very helpful for work and has all the connector ports I need. Never have trouble connecting with this.
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Reviewed in the United States on May 20, 2026
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Austin DeFord
Los Angeles, US
★★★★★ 4
Works perfectly aside from how hot it gets
The ability to add more ports to my different devices has been very helpful. I’ve tested it on my tablet, phone, desktop, and laptop and it’s worked exactly how I needed to. The only issue I’ve had with it is how hot it gets when using it especially when it’s using pass through charging. It will get noticeably hot when you touch it
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Reviewed in the United States on April 15, 2026
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Tommy
Whiting, US
★★★★★ 5
Worked great (quick test)
Just got this and did a quick test on both steam deck and Nintendo switch and it worked great I first plugged in Ethernet and then added HDMI and then power On the steam deck all three worked as they were plugged in On the switch nothing worked until the power was plugged in, then everything worked, this is expected for hdmi but it seems like Ethernet should have worked in isolation. I unplugged hdmi and then power and as soon as power was disconnected so was the internet connection. This is trivial and maybe expected but I figured it was worth noting
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Reviewed in the United States on May 31, 2026
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Martín Fortain
Natrona Heights, US
★★★★★ 5
Lo vale
De 10, su calidad de construccion, cable, ranuras, todo barbaro. Lo vale, esta marca nunca falla. Ademas lo uso en mi mac que tiene la porqueria de solamente 2 puertos usb-c, asi que uso siempre el hub.
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Reviewed in the United States on June 7, 2026

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