SKU: 20951253557

A320001200 Muffler Cover - Fits Echo SRM-2620, SRM-2620T, SRM-2620U, PAS-2620 - Replaces A320001201

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Description

A320001200 Muffler Cover - Fits Echo SRM-2620, SRM-2620T, SRM-2620U, PAS-2620 - Replaces A320001201A320001200 Muffler Heat Shield Cover Key Features Heat Resistant Polymer: Manufactured from specialized high temperature plastic designed to insulate the hot muffler, protecting the operator from accidental burns during use. Engineered Ventilation: Features precision molded airflow slots that allow heat to dissipate efficiently, preventing the engine from overheating while maintaining structural integrity. Debris Protection: Shields the muffler and

A320001200 Muffler Heat Shield Cover

Key Features

  • Heat-Resistant Polymer: Manufactured from specialized high-temperature plastic designed to insulate the hot muffler, protecting the operator from accidental burns during use.
  • Engineered Ventilation: Features precision-molded airflow slots that allow heat to dissipate efficiently, preventing the engine from overheating while maintaining structural integrity.
  • Debris Protection: Shields the muffler and exhaust port from accumulating grass clippings, wood chips, and dirt, which can pose a fire hazard if they contact hot metal.
  • Vibration-Dampening Fit: Designed to mount securely to the engine shroud, reducing rattling noises and ensuring the cover stays in place even during high-throttle operation.
  • Direct OEM Specification: A precision-fit replacement part that aligns perfectly with factory mounting points, maintaining the original safety profile and aesthetic of the equipment.

Replaces / Cross-Reference Part Numbers

  • A320001200
  • A320001201

Compatibility & Fitment

This muffler cover is specifically designed for the Echo and Shindaiwa 2620 professional-grade engine platform. Key compatible models include:

  • Echo Trimmers & Brushcutters: SRM-2620, SRM-2620T (High Torque), SRM-2620U (U-Handle).
  • Echo Specialty Tools: PAS-2620 (Pro Attachment Series), PE-2620 (Edger), BRD-2620 (Bed Redefiner), PPT-2620 (Pole Pruner), HCA-2620 (Hedge Trimmer).
  • Shindaiwa Models: T262, T262X, C262, LE262, EB262.

When to Replace

  • Visible Melting or Warping: The cover has become distorted due to extreme engine heat or a partially clogged muffler, potentially exposing hot metal surfaces.
  • Cracked or Broken Plastic: Stress fractures or missing chunks of plastic due to impacts, which compromise the cover's ability to protect the user from burns.
  • Loose Mounting Points: The screw holes have stripped or melted out, causing the cover to rattle or fall off during operation.
  • Burn Marks: Discoloration or "charring" on the plastic, which indicates the cover is no longer effectively insulating the exhaust system.
  • Missing Shield: If the cover is completely missing, it must be replaced immediately to prevent severe burns to the operator's leg or arm.

Installation Tips

  • Cool Down Period: Never attempt to replace the muffler cover immediately after use. Allow the engine to cool for at least 30 minutes to avoid contact with the hot exhaust.
  • Check the Muffler Bolts: While the cover is removed, check that the main muffler mounting bolts are tight. Vibration can often loosen these, causing exhaust leaks.
  • Clear the Exhaust Port: Use a brush to remove any dried grass or carbon buildup from the muffler area before installing the new cover to ensure proper airflow.
  • Hand-Tighten Screws: Start the mounting screws by hand to avoid cross-threading the plastic engine shroud. Tighten until snug, but do not over-torque, as the plastic can crack.
  • Inspect the Gasket: If you are also removing the muffler, always install a fresh exhaust gasket to maintain proper backpressure and engine performance.
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Exchange/Return Notes
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SKU: 20951253557

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Marcin Antkiewicz
Battle Creek, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
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Reviewed in the United States on January 3, 2021
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David
New York, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
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mohammed
Chelsea, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Los Angeles, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
Alexandria, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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