SKU: 20760847855

Flexi Twist | Universal Baby Monitor Holder | Secure with Straps & Clamp to Furniture | No Drilling Required | Flexible Baby Camera Mount | Baby Monitor Shelf Parent

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Description

Flexi Twist | Universal Baby Monitor Holder | Secure with Straps & Clamp to Furniture | No Drilling Required | Flexible Baby Camera Mount | Baby Monitor Shelf ParentFROM THE MAKERS OF THE AWARD WINNING FLEXI HOLDER The Flexi Twist Baby Monitor Holder MADE FROM PLASTIC. Sold by a UK company; buy with confidence. Can use with most baby cameras on the market, such as Motorola baby monitor, Samsung baby monitor, Summer Infant baby monitor, BT Baby Monitor, and many more. NO DRILLING IN WALLS REQUIRED therefore no mess or DIY involved. Easy to use and assemble. Allow the camera to be gripped by the jaws of the holder

  • FROM THE MAKERS OF THE AWARD WINNING FLEXI HOLDER - The Flexi Twist Baby Monitor Holder - MADE FROM PLASTIC. Sold by a UK company; buy with confidence. Can use with most baby cameras on the market, such as Motorola baby monitor, Samsung baby monitor, Summer Infant baby monitor, BT Baby Monitor, and many more.
  • NO DRILLING IN WALLS REQUIRED - therefore no mess or DIY involved. Easy to use and assemble. Allow the camera to be gripped by the jaws of the holder (rotate as required). Secure the camera and loose cables with velcro straps provided.
  • A STRONG CLAMP TO GRIP TO FURNITURE - the baby camera shelf has a strong clamp at the end of the flexible hose, and this securely clamps to most surfaces in the nursery (by twisting to secure). It is easy to attach the Flexi Twist (baby monitor holder) to furniture such as window ledge, arm of chair, cupboard door, a wall shelf etc. The baby monitor clip can also be attached to the cot. To adjust the view on the monitor, simply bend the flexible hose or rotate the jaws where the camera is held.
  • PORTABLE FOR OVERNIGHT TRIPS - so you can take it away on holiday or an overnight stay at a friend/family's house. Simply bend the hose as compactly as possible, and pack it with you luggage. Flexi Twist Baby Monitor Holder can grip cameras with a base up to 70mm diameter, and can hold furniture up to 70mm in width. The holder itself is approx 850mm in length, and able to reach far if clamped further away from the cot. The holder's rubber pads will not damage any furniture.
  • GET THE BEST VIEW FROM YOUR BABY MONITOR - The Flexi Twist baby camera mount can be flexibly positioned to give a better view. It's a 'must have' for any newborn's nursery. (Camera not included with purchase).
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    SKU: 20760847855

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    4.8 ★★★★★
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    NS
    Alexandria, US
    ★★★★★ 1
    price
    Format: Paperback
    Price is high
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 15, 2026
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    Tinkerer
    Lowell, US
    ★★★★★ 5
    There's nothing else out there that's this comprehensive
    Format: Hardcover
    Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on August 18, 2019
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    robert thompson
    Louisville, US
    ★★★★★ 5
    Don't peek at the next page.
    Format: Hardcover
    Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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    Reviewed in the United States on February 6, 2022
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    Vincent Marias
    Massapequa, US
    ★★★★★ 5
    The Bible, if it was good
    Format: Hardcover
    I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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    Reviewed in the United States on October 29, 2024
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    Joan Rubio
    Charlottesville, US
    ★★★★★ 5
    Imprescindible
    Format: Hardcover
    Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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    Reviewed in the United States on October 15, 2025

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