SKU: 90251435180

Samyang 14mm f/2.8 Mark II Sony FE

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Description

Samyang 14mm f/2.8 Mark II Sony FEDe Samyang MF 14mm F2. 8 MK2 is een ultra groothoek en handmatig scherp te stellen objectief met een uitstekende scherpte van hoek tot hoek, zelfs bij het maximale diafragma van F 2. 8. De 115,7beeldhoek is ideaal voor het fotograferen van landschappen, interieurs, astrofotografie etc. en de ingebouwde zonnekap blokkeert op effectieve manier ongewenst licht, zodat u iedere fotografische situatie vast kunt leggen. Het speciale optische ontwerp van 14

De Samyang MF 14mm F2.8 MK2 is een ultra-groothoek en handmatig scherp te stellen objectief met een uitstekende scherpte van hoek tot hoek, zelfs bij het maximale diafragma van F/2.8. De 115,7˚beeldhoek is ideaal voor het fotograferen van landschappen, interieurs, astrofotografie etc. en de ingebouwde zonnekap blokkeert op effectieve manier ongewenst licht, zodat u iedere fotografische situatie vast kunt leggen. Het speciale optische ontwerp van 14 elementen in 10 groepen (1 ASP, 1 Hybrid ASP, 1 ED, 3 HR) met UMC coating past het lichtpad door het objectief aan voor duidelijke en levendige opnames en corrigeert ook chromatische aberraties.

De Samyang MF 14mm F2.8 MK2 heeft twee compleet nieuwe functies: "Focus Lock" & "De-click". Nu kunt u de scherpstelring op een specifiek punt vergrendelen, wat de precisie en herhaalbaarheid sterk verbetert, vooral handig bij het filmen, astrofotografie en time-lapse shots. De “ontklikte” diafragmamogelijkheid maakt een traploze fijnafstelling van het diafragma mogelijk. Door de zilveren ring van 'Click' naar 'Free' te draaien, kun je het diafragma soepel en precies instellen, zodat de juiste hoeveelheid licht wordt vastgelegd. Dit is ideaal voor het filmen omdat er dan geen haperingen in het beeld zichtbaar zijn bij het aanpassen van het diafragma.

Rondom de bajonetaansluiting bevinden zich afdichtingen tegen weersinvloeden om zo het binnendringen van vocht en/of regendruppels te voorkomen. Deze functie biedt een extra beschermingslaag bij het fotograferen in de natuur onder slechte weersomstandigheden.

kenmerken:

  • Ultragroothoeklens
  • Ideaal voor landschaps-, interieur- en astrofotografie
  • Ingebouwde zonnekap
  • Brandpuntsafstand: 14mm
  • Diafragmabereik: f/2.8-22
  • Geschikt voor full frame
  • Lensopbouw: 14 elementen in 10 groepen
  • Speciale lenselementen: ASP 1, Hybrid ASP 1, ED 2 en HR 3
  • UMC coating
  • Minimale scherpstelafstand: 28cm
  • Aantal diafragmabladen: 9
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SKU: 90251435180

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Aurélien
Los Angeles, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
San Leandro, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Alexandria, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Carnegie, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Phoenix, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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