SKU: 73981261391

Pascal Jolivet Blanc Fume

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Description

Pascal Jolivet Blanc FumeDeze Blanc Fume is licht veranderd in de uitstraling en heet voorheen Pouilly Fume. Deze wijn van wijnhuis Pascal Jolivet is zeer vooruitstrevend, want er wordt zoveel mogelijk rekening gehouden met de natuur. Hierdoor ontstaan er top wijnen die herkenbaar zijn aan hun zuiverheid en souplesse. Een jong en dynamische wijnhuis in de Loire Het wijnhuis Pascal Jolivet is een van de jongste maar ook dynamische in de Loire. De wijnmaker laat bij het maken

Deze Blanc Fume is licht veranderd in de uitstraling en heet voorheen Pouilly Fume. Deze wijn van wijnhuis Pascal Jolivet is zeer vooruitstrevend, want er wordt zoveel mogelijk rekening gehouden met de natuur. Hierdoor ontstaan er top wijnen die herkenbaar zijn aan hun zuiverheid en souplesse.

Een jong en dynamische wijnhuis in de Loire

Het wijnhuis Pascal Jolivet is een van de jongste maar ook dynamische in de Loire. De wijnmaker laat bij het maken van de wijn de natuur zijn gang gaan. Hierdoor komt zijn vakmanschap goed tot zijn recht. Hieruit ontstaan zuivere wijnen. Jolivet groeide op als zoon van de keldermeester van Chateau de Tracy in Pouilly Fumé, het wijngebied gelegen tegenover Sancerre. Hij had de ambitie om wijnman te worden, maar wel zijn eigen weg te gaan. In 1987 ontstond zo het wijnhuis Pascal Jolivet. Zijn filosofie is uitsluitend goed gerijpte druiven te verwerken en bij de vinificatie de natuur zijn eigen weg te laten gaan. De natuurlijke gistcellen van de druiven doen het werk. Pouilly ligt 200 kilometer ten zuiden van Parijs, aan de oostelijke oever van de Loire. Jolivet bezit acht hectare, in de dorpen Les Loges, St Andelain en Tracy. Dankzij de ligging dicht bij de rivier de Loire en omgeven door bos, heerst er een relatief mild microklimaat voor de wijngaarden. De bodems in Les Loges (50 procent van de blend) zijn kalkachtig, wat de resulterende wijn lengte en body geeft, terwijl in St Andelain (30 procent van de blend) en Tracy (20 procent van de blend) vuursteen en klei domineren. De druiven die in deze bodems worden verbouwd, voegen rijpheid en fruit toe aan het karakter van de blend.

Perfect in balans

Na de oogst worden de druiven met de hand gesorteerd en vervolgens voorzichtig geperst. Het sap wordt vervolgens gefermenteerd in roestvrij staal met natuurlijke gisten gedurende 33 dagen bij 16 graden. De druiven van elk perceel worden apart gefermenteerd. Na de gisting rijpt de wijn nog twee maanden in roestvrij staal alvorens te bottelen. In de geur is dit goed te herleiden want hij heeft mooie indrukken van wit fruit, citrus, mineralen en een juiste dosis frisheid. In de smaak is deze Pascal Jolivet Pouilly Fume zuiver met een perfecte dosis minerale, veel wit fruit zoals appel en peer en een klein beetje een groene touch. Maar vooral perfect in balans.
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SKU: 73981261391

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NS
Louisville, US
★★★★★ 1
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Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Charlottesville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Louisville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
San Leandro, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Waukegan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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