SKU: 46753789084

ScreenON - Intel Core i3 - 960GB M.2 SSD + 3TB HDD - RTX 3050 - GamePC.X285104

Sale price$449.55 Regular price$499.50
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Description

ScreenON - Intel Core i3 - 960GB M.2 SSD + 3TB HDD - RTX 3050 - GamePC.X285104Deze ScreenON GamePC is perfect voor de gevorderde gamer. De computer maakt gebruik van de betaalbare maar toch kwalitatief hoogwaardige Geforce RTX 3050 videokaart waardoor je jouw favoriete games gemakkelijk op medium high settings kunt spelen. De betrouwbare Intel Quad Core processor zal in combinatie met de supersnelle M. 2 SSD ervoor zorgen dat Windows 11 en de games snel opstarten. De voeding is (80 plus) gecertificeerd voor optimale efficintie

Deze ScreenON GamePC is perfect voor de gevorderde gamer. De computer maakt gebruik van de betaalbare maar toch kwalitatief hoogwaardige Geforce RTX 3050 videokaart waardoor je jouw favoriete games gemakkelijk op medium/high settings kunt spelen. De betrouwbare Intel Quad Core processor zal in combinatie met de supersnelle M.2 SSD ervoor zorgen dat Windows 11 en de games snel opstarten. De voeding is (80 plus) gecertificeerd voor optimale efficiëntie en is zuinig in verbruik. Met de RGB verlichting creëer je de ultieme look en game-ervaring. Zeer geschikt om uit te breiden.

Heb je meer vragen over de prestaties of staat je favoriete Game er niet tussen, neem dan contact met ons op. Deze computer is zeer geschikt voor studie, online lessen, internetten, mailen en foto bewerking.

Wordt volledig gemonteerd geleverd met een voorgeïnstalleerde Windows 11 Pro en de nieuwste beschikbare stuurprogramma’s en beveiligingsupdates (Plug & Play).

EAN: 8720211984587

Specificaties:
Moederbord: Intel H610
Processor: Intel Core i3-12100 - 4 cores - 8 threads - 3,3 Ghz (4,3 Ghz turbo boost)
Videokaart: Geforce RTX 3050 6GB
RAM: 16GB DDR4
SSD: 960GB M.2
HDD: 3TB 7200 rpm
Behuizing: Kolink Nimbus
Koeler: Tower
Voeding: 550 Watt - (80Plus)
Extra: Windows 11 Pro

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SKU: 46753789084

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4.0 ★★★★★
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Verified Purchase
Oilyraincloud
Draper, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Louisville, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Houston, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Chelsea, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Carnegie, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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