SKU: 43731076725

Mobilize 3In1 Charger Station Magsafe Compatible 25W Qi2.2 White

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Description

Mobilize 3In1 Charger Station Magsafe Compatible 25W Qi2.2 WhiteDe Mobilize 3in1 Charger Station MagSafe Compatible biedt razendsnelle laadervaring en is te gebruiken met alle smartphones die draadloos laden ondersteunen. Voor alle toestellen (behalve Apple iPhone) is een MagSafe Case nodig om het toestel op de juiste plek te houden. Dit 3in1 laadstation is ontworpen om je earbuds (alle earbuds met draadloze oplaadcase) en smart watch (Apple & Samsung) tegelijk met je smartphone op te laden. Met een stijlvol

De Mobilize 3in1 Charger Station MagSafe Compatible biedt razendsnelle laadervaring en is te gebruiken met alle smartphones die draadloos laden ondersteunen. Voor alle toestellen (behalve Apple iPhone) is een MagSafe Case nodig om het toestel op de juiste plek te houden. Dit 3in1 laadstation is ontworpen om je earbuds (alle earbuds met draadloze oplaadcase) en smart watch (Apple & Samsung) tegelijk met je smartphone op te laden. Met een stijlvol design en een krachtige output van 25W, is dit laadstation de perfecte aanvulling voor je nachtkastje of bureau. Het is 1 van de eerste MagSafe chargers die jouw smartphone met 25W laadt d.m.v. de vernieuwde Qi2.2 technology, mits je toestel dit ondersteunt.

MagSafe Compatibiliteit
Dit laadstation is volledig compatibel met MagSafe, wat een naadloze en veilige magnetische bevestiging van je smartphone garandeert voor een optimale laadsnelheid. Het is direct geschikt voor de iPhone 12 serie en latere modellen, die allemaal van deze technologie gebruik maken. *Met de Mobilize magnet ring of MagSafe compatible case is het ook mogelijk om andere toestellen die draadloos laden ondersteunen compatible te maken voor deze 3in1 Charger Station.

Apple & Samsung Watch en Earbuds Draadloos Opladen
Naast je smartphone kun je ook je Apple en Samsung Watch opladen. Door de oplaadpad handmatig 180° om te draaien, kies je zelf welke Watch je wilt opladen. Daarnaast kun je alle earbuds die draadloos opladen ondersteunen opladen. De earbuds worden opgeladen tot 3W waarbij de watches tot 2.5W opgeladen kunnen worden. 

Eenvoudige Installatie
Het opladen van je apparaten met deze 3in1 Charging station is heel simpel. Koppel de 1 meter lange USB-C to USB-C Nylon braided kabel aan een USB-C laadblok en plaats je apparaten op de daarvoor bestemde plekken en het opladen begint onmiddellijk. Geen gedoe met verschillende kabels of het zoeken naar vrije stopcontacten meer.

Kenmerken van het Mobilize 3in1 Charger Station:

  • Compatibel met MagSafe
  • Compatibel met alle smartphones mits het toestel draadloos geladen kan worden en er gebruikt wordt gemaakt van een MagSafe case of Mobilize Magnet ring
  • Ondersteunt draadloos opladen voor Apple Watch & Samsung Watch
  • Geschikt voor alle earbuds (zoals Apple Airpods en Samsung Galaxy Buds) die d.m.v. een draadloze oplaadcase opgeladen kunnen worden
  • 25W snelladen voor efficiënte energievoorziening
  • Stijlvol design dat in elk interieur past
  • Incl. 1 meter lange USB-C to USB-C Nylon braided laadkabel
  • Kleur: Wit
  • Excl. laadblok *Voor een optimale werking adviseren wij een Mobilize USB-C charger van minimaal 35W te gebruiken
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SKU: 43731076725

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NS
Bozeman, US
★★★★★ 1
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Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Louisville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Birmingham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Massapequa, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025

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