SKU: 42342218992

Rodeo Chaise Longue Bank Rechts Velvet Kastanje

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Rodeo Chaise Longue Bank Rechts Velvet KastanjeRoyale chaise longue bank Onderdeel van de bekende Rodeo serie Bekleed met een rijke velvet (100% polyester) H 85 cm x B 300 cm x D 86 155 cm De Rodeo serie van het Nederlandse interieurlabel WOOOD is modern, stoer en eigentijds. De Rodeo's zijn royaal en bieden een heerlijk stevig zitcomfort. Door het hoge potenframe ogen de meubelen slank en luchtig. Rodeo staat bekend om de tijdloze kleur en materiaal combinatie, geinspireerd op de jaren '50

- Royale chaise longue bank - Onderdeel van de bekende Rodeo serie - Bekleed met een rijke velvet (100% polyester) - H 85 cm x B 300 cm x D 86/155 cm De Rodeo serie van het Nederlandse interieurlabel WOOOD is modern, stoer en eigentijds. De Rodeo's zijn royaal en bieden een heerlijk stevig zitcomfort. Door het hoge potenframe ogen de meubelen slank en luchtig. Rodeo staat bekend om de tijdloze kleur- en materiaal combinatie, geinspireerd op de jaren '50 gegoten in een eigentijds jasje. Dare to go Rodeo! Materiaal De Rodeo chaise longue is opgebouwd uit een combinatie van massief hout, spaanplaat, polyurethaan schuim met een dichtheid van 25 kg/m3 en een zigzag vering. De zitting bevat een polyurethaan schuim met een dichtheid van 30 kg/m3 (T3037). De rugleuning bestaat uit een combinatie van 70% gesneden schuim en 30% siliconen. Deze Rodeo is bekleed met een rijke velvet. Onze Jarra fluwelen stof heeft een luxe uitstraling. De stof voelt fijn aan en heeft een mooie lichte glans. De Jarra velvet bestaat uit 100% polyester en heeft een volle en zware kwaliteit. Het materiaal is daarom geschikt voor intensief gebruik (Martindale 100.000). Naast het stijlvolle design blijft de velvet stof lang mooi. Onze Jarra stof zal niet snel pillen en is kleurvast. De stof is, tot verrassing van velen, een zeer gemakkelijke stof om te onderhouden. Afmetingen De royale chaise longue heeft een totale hoogte van 85 cm, breedte van 300 cm en diepte van 86 cm. Het long chair gedeelte heeft een totale diepte van 155 cm. De zithoogte is 45 cm en een zitdiepte van 60 cm zorgt voor een fijn ondersteunende zit. De long chair heeft een zitdiepte van 125 cm. De zitbreedte tussen de twee armleuningen bedraagt 276 cm en is opgedeeld in drie om drie losse zit- en rugkussens. De armleuningen hebben een breedte van 12 cm en een hoogte van 68 cm, gemeten vanaf de vloer. De metalen poten zijn 20 cm hoog. De bank kan 250 kg dragen, wanneer gelijkmatig verdeeld. Onderhoud Kleine vlekken kunnen gemakkelijk deppend met een absorberende doek worden verwijderd. Grotere vlekken kunnen met een mild schoonmaakmiddel en een microvezel doekje prima verwijderd worden. Gebruik eventueel een fohn om de vlek versneld te drogen. Houd daarbij wel genoeg afstand zodat de stof niet verbrandt. Daarna kan de stof geborsteld worden met een fluweel borstel. Deze borstel is erg goed voor wekelijks onderhoud. Impregneren wordt afgeraden. Indien dit toch nodig wordt geacht is dit voor eigen risico. Levering De Rodeo chaise longue wordt in twee pakketten geleverd. De poten zijn eenvoudig te bevestigen aan de hand van de bijgeleverde montagehandleiding. Plaats voor het beschermen van harde vloeren viltglijders aan de onderzijde van de poten. Orders van dit artikel kunnen niet worden geannuleerd.

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SKU: 42342218992

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4.4 ★★★★★
Based on 20 reviews
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Product Reviews
B
Blake Lynch
Grantham, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Whiting, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Natrona Heights, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Los Angeles, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Waukegan, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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