SKU: 40093026344

Waterglazen Trellis Sage (set van 2)

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Waterglazen Trellis Sage (set van 2)Beschrijving en uitleg Breng elegantie naar je tafel met de Waterglazen Trellis Sage (set van 2). Deze sfeervolle set van twee handgemaakte glazen in een zachte, groenachtige tint is niet alleen een lust voor het oog, maar ook veelzijdig in gebruik. Perfect om water te serveren tijdens een diner, een goede wijn mooi tot zijn recht te laten komen, of zelfs te vullen met een decadent dessert. Het authentieke karakter zit in het ambachtelijke proces van

Beschrijving en uitleg

Breng elegantie naar je tafel met de Waterglazen Trellis Sage (set van 2). Deze sfeervolle set van twee handgemaakte glazen in een zachte, groenachtige tint is niet alleen een lust voor het oog, maar ook veelzijdig in gebruik. Perfect om water te serveren tijdens een diner, een goede wijn mooi tot zijn recht te laten komen, of zelfs te vullen met een decadent dessert. Het authentieke karakter zit in het ambachtelijke proces van moulé-glas, waarbij vloeibaar glas in een metalen mal wordt geblazen om de prachtige vorm en textuur te verkrijgen. De lijnen zijn strak, het glas voelt stevig aan en het subtiele patroon voegt die extra touch toe die je tafelsetting compleet maakt. Omdat ze van solide gekleurd glas zijn gemaakt, behouden ze hun betoverende groene tint, ongeacht hoe vaak je ze gebruikt. En ja, ze zijn ook nog eens vaatwasserbestendig, wat ze ideaal maakt voor zowel dagelijks gebruik als voor speciale gelegenheden. Als cadeau zijn ze een schot in de roos. De stijlvolle verpakking waar deze waterglazen in geleverd worden, maakt het een perfect en attent geschenk voor een vriend(in), een housewarming of een bruiloft. Maak je tafel bijzonder, voeg stijl toe aan een etentje en geniet van de kleine momenten – met de Waterglazen Trellis Sage.

  • Aantal: 2 stuks
  • Afmetingen: 11cm hoog, 10cm doorsnede en 330ml inhoud
  • Geschikt voor vaatwasser
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    SKU: 40093026344

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    Oilyraincloud
    Lexington, US
    ★★★★★ 5
    Great introduction to Godot 4
    Format: Kindle
    I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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    Reviewed in the United States on November 6, 2023
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    rockspawner
    Chelsea, US
    ★★★★★ 5
    Use boxes
    Format: Paperback
    Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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    Reviewed in the United States on December 9, 2025
    A
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    Amazon Customer
    San Leandro, US
    ★★★★★ 5
    Great!
    Format: Paperback
    Enjoying it a lot so far.
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    Reviewed in the United States on February 21, 2025
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    Roger Andersen
    Carnegie, US
    ★★★★★ 5
    Learning Godot
    Format: Paperback
    simple and easy introduction to godot and gdscript.
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    Reviewed in the United States on January 19, 2024
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    Jennie M. Scaturro
    Carnegie, US
    ★★★★★ 2
    A very frustrating experience
    Format: Paperback
    I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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    Reviewed in the United States on July 27, 2024

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