2014-2017 Buick Regal 2.0L TCM Transmission Control Module 6T70/6T75/6T80
SKU: 70375474012

2014-2017 Buick Regal 2.0L TCM Transmission Control Module 6T70/6T75/6T80

Sale price$190.24 Regular price$211.38
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Description

2014-2017 Buick Regal 2.0L TCM Transmission Control Module 6T70/6T75/6T806T70 6T75 6T80 TCM Transmission Control Module For Buick Cadillac Chevrolet GMC Feature: 1: According to the original factory specifications,perfect match for the original car. 2: Own different test machines to design exact accurate parameter for our products. All items were tested for performance. 3: Made by high quality material, lightweight, anti rust, colorfast and durable. 4: Aftermarket product with premium quality. 5: Stable performance, high

6T70/6T75/6T80 TCM Transmission Control Module For Buick Cadillac Chevrolet GMC

Feature:
1: According to the original factory specifications,perfect match for the original car.
2: Own different test machines to design exact accurate parameter for our products.All items were tested for performance.
3: Made by high quality material, lightweight, anti-rust, colorfast and durable.
4: Aftermarket product with premium quality.
5: Stable performance, high reliability,suitable for replacing your broken one.

Specifics:
Condition: Remanufactured
Material: Plastic
Manufacturer Part Number: 609-000,609000,609-008,609008
Interchange Part Number: 24261875, 24275870, 24041871, 24264346, 24239083
Other Part Number: 24261875, 24275870, 24041871, 24264346, 24275868, 24237552, 24238735, 24239083, 24239993, 24240298, 24240313, 24243095, 24244571, 24249193, 24267570, 24249832, 24267181, 609-000, 609000, 609-008, 609008
Type: Transmission Control Module
***Note:Vin is Required Providing For Programming. Some car models cannot provide programming services, please consult before placing an order. Thanks.
Fitment Type: Direct Replacement

OEM Part Number
24261875, 24275870, 24041871, 24264346
24275868, 24237552, 24238735, 24239083
24239993, 24240298, 24240313, 24243095
24244571, 24249193, 24267570, 24249832
24267181, 609-000, 609000, 609-008, 609008

Fitment:
For Buick Allure 2014-2015 3.6L
For Buick Enclave 2008-2017 3.6L
For Buick LaCrosse 2014-2016 3.6L
For Buick Regal 2014-2017 2.0L
For Cadillac SRX 2013-2016 3.0L 3.6L
For Cadillac XTS 2013-2019 3.6L
For Chevrolet Equinox 2008-2017 3.6L
For Chevrolet Impala 2012-2019 3.6L
For Chevrolet Malibu 2013-2015 2.0L
For Chevrolet Traverse 2009-2017 3.6L
For GMC Acadia 2007-2019 3.6L
For GMC Terrain 2010-2017 3.6L
For Pontiac G6 2007-2009 3.6L
For Pontiac Torrent 2008-2009 3.6L
For Saturn Aura 2007-2009 3.6L
For Saturn Outlook 2007-2009 3.6L
For Saturn Vue 2008-2010 2.4L 3.5L
****Vin is Required Providing For Programming. Some car models cannot provide programming services, please consult before placing an order. Thanks.

Package Include:
1x Transmission Control Module

(show as pictures)
[* Instruction is included!]
(Strictly Tested , High Quality Products)

Note:
1.Please check the description or use the year/make/model check finder and replace part numbers to confirm the compatibility before purchasing.
2.Professional installation is recommended.

Warranty:
Returns: Customers have the right to apply for a return within 60 days after the receipt of the product
24-Hour Expert Online: Solve your installation and product problems

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 70375474012

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4.2 ★★★★★
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Tinkerer
Omaha, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Grantham, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Phoenix, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Lake Worth, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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