VR Forged D05 Wheel Matte Black 19x9.5  40mm 5x112
SKU: 613154214

VR Forged D05 Wheel Matte Black 19x9.5 40mm 5x112

Sale price$220.92 Regular price$245.47
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Ships within 48 hours ยท Estimated delivery Jul 8 - Jul 13

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Description

VR Forged D05 Wheel Matte Black 19x9.5 40mm 5x112The VR Forged D05 is a full 1pc forged monoblock wheel. The design of this wheel is elegant with some machine work that gives it a race inspired finish. The split spoke design towards the barrel of the wheel keeps the eye focused on the precision CNC machining. Manufactured using a 10,000 ton press, these wheels are incredibly strong. This wheel is perfectly matched to any luxury coupe or sedan vehicle. Information: All VR Forged wheels include center

The VR Forged D05 is a full 1pc forged monoblock wheel. The design of this wheel is elegant with some machine work that gives it a race inspired finish. The split spoke design towards the barrel of the wheel keeps the eye focused on the precision CNC machining. Manufactured using a 10,000 ton press, these wheels are incredibly strong. This wheel is perfectly matched to any luxury coupe or sedan vehicle.

Information:

  • All VR Forged wheels include center caps.
  • They are designed to work with most OEM TPMS sensors.
  • Some wheels may require aftermarket lug nuts or bolts.
  • Weights are estimated from engineering and scale tests.
  • Wheels are designed to work with OEM brakes and most big brake kits. Please provide BBK template if you have questions on fitment.
  • All wheels go through extensive testing to meet proper regulations. View Manufacturing Details Here.

Wheel Specs:

  • Diameter: 19x9.5
  • Offset: 40mm
  • Bolt Pattern: 5x112
  • Center Bore: 66.5
  • Wheel Finish: Matte Black
  • Wheel Weight (KG): 9.7
  • Load Rating (KG): 690
  • Lug Style: Ball
  • Recommended Tire Size: 255/35/19

Fitment:

  • Audi S4 | A4 B8 B9 19x9.5 Front and Rear

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 613154214

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4.1 โ˜…โ˜…โ˜…โ˜…โ˜…
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Mike Athey
Cuba, US
โ˜…โ˜…โ˜…โ˜…โ˜… 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Bozeman, US
โ˜…โ˜…โ˜…โ˜…โ˜… 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Carnegie, US
โ˜…โ˜…โ˜…โ˜…โ˜… 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Birmingham, US
โ˜…โ˜…โ˜…โ˜…โ˜… 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
I
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Internetaholic
Alexandria, US
โ˜…โ˜…โ˜…โ˜…โ˜… 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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