Warhammer Age of Sigmar 4th Edition - Core Rulebook
SKU: 8670024124

Warhammer Age of Sigmar 4th Edition - Core Rulebook

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Warhammer Age of Sigmar 4th Edition - Core RulebookThe Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms. While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash

The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms.

While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!

The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.

The Book

This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.

Realms of War

The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.

War Unending

Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages:

- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged.

- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned.

- The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation.

Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.

Clashing Empires

Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.

The Rules

The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history.

Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.

Open Play
Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions.
– Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses.
– Combining different options allows over 1,200 different types of Open War scenarios to be played.

Matched Play
Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans.
– Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis.
– Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.

Narrative Play
Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play.
– Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon.
– Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.

Conquest Unbound

The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under.

It includes three variant types of games for players to enjoy, including:

Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege.

Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top?

Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.

The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.

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SKU: 8670024124

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Amanda
San Leandro, US
★★★★★ 5
Definitely a comfort read
Format: Kindle
Just a comfy cozy nice long read. While this is definitely a SLOOOOOOOOWWWWW burn, this is how you do RH right; a nice long novel where you actually get to know the characters so you can feel more connected to them & the story, not to mention getting enough time to actually remember all their names haha. & they are all consent kings. Also I do so love me some double omega OV, siiiigh (heart eyes). I wish there had been juuust a bit more spice, like maybe just between Elias & others before MC was ready (made Elias feel a bit underdone or gimmicky without it), I did love this read. Low stress, comfy read. It could've used another round of editing for some minor errors & type issues but it wasn't bad enough to pull ne out of the story. Though I did giggle at 'knecks', thinking kuh-necks in my head. Overall I'd say 9/10
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Reviewed in the United States on March 28, 2025
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chellegrl
Belleville, US
★★★★★ 4
beautiful story
Format: Kindle
I absolutely love this book, however there is quite a bit repetition! The storyline makes up for it, a just skipped them. I like that this was a cozy read, it’s an omegaverse romance, but really barely read as OV, you get a little hierarchy and scent blockers, but if not for that you wouldn’t know. I love the romance aspect however, they take there time and move at her pace! A good read, with some errors, hopefully there is more to come!!
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Reviewed in the United States on April 13, 2025
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Kindle Customer
San Leandro, US
★★★★★ 2
Nicole
Format: Kindle
I loved the concept of the story but it went no where painfully slow! There was so much repetition that I skimmed and only paid attention whenever I saw quotation marks. I need...yes we know what you need....said 125 times grew frustrating and tiresome! And what does progressive mean in this boom? There are 3 alphas and 2 omegas...is that different or is it bc of the 3 alphas and Lucian was the really alpha one. The sex was very disappointing too....very G rated in my spice level. There is no epilogue and I think it was like 80 something chapters! I should have read the reviews but the sample got me good! What does soren do for a living? Are the men sexual w eachother bc they did not show that in this story if you are worried about that. It was jus so painstakingly slooowwwwww!!! I get why but dang! Just beware g rated and slow paced w alot of repetition!
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Reviewed in the United States on June 2, 2025
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GeekedOut
Boise, US
★★★★★ 3
It's great but be warned...
Format: Kindle
I enjoyed the idea of this story. I really did! The story was great, the characters were great, and I had a decent enough time reading. I did however, find myself forcing myself to finish this and skimming through a lot of the series. The pacing was slow which is fine, but it was repetitive. Every single conversation Lydia had with these men always had to have some deeper meaning. Even when I thought there would be a light hearted reprieve, it always ended with another lecture or bit of advice. It felt like I was watching her interact with her multitude of therapists than men she was being courted by. I understand this was a path of healing for her but it got very old very fast. It felt excessive in every way to me and this aspect never changed throughout the entire story. Imagine reading an overly inspirational self help book where they tried to make it interesting by throwing in romance? Which again, could work in many cases but it was so excessive to me. That being said, I still think it was a great story and I think everyone should give this a chance!
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Reviewed in the United States on June 4, 2025
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read read read
Cuba, US
★★★★★ 5
Absolutely perfect
Format: Kindle
All of the characters are so expertly developed. They all support Lydia with unwavering understanding while she slowly opens up. I liked that the main conflict wasn’t between the pack and it instead pulled them closer together. This is honestly such a perfect feel good cozy omegaverse. There were some typos sprinkled through out but not enough to be irritating.
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Reviewed in the United States on March 28, 2025

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